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That was beautiful, especially the ending sequence! Regardless of a stiff background and a corner bug (like, when you land on the corner, the speed of falling increases but you're not yet falling. Then, when you're not stuck anymore by a miracle escape, you fall fast indefinitely), the elements just matched the atmosphere and feel of the game. 

Thank you! Atmosphere is the main thing I was shooting for this time around.

The corner bug is something I plan to hunt down and squash if I can.