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I haven't started porting yet still focus on profile creation task. But honestly i think you would have to if that thing ever happens. 

- This is a real technical chalenge - optimization 3dSen VR for the mobile devices. Unlike games with static 3d models, all 3dSen models are dynamically generated in realtime on the fly ->  light and shadow rendering are very costly performance-wise.

- Management issue: there is no easy way to distribute keys for existed 3dSen VR users from itch and Steam. And how about 3dSen PC users? Already get headache thinking about it

- Maybe a deep discount at the launch would be a practical solution for all users who are already aware of  3dSen VR.