I haven't started porting yet still focus on profile creation task. But honestly i think you would have to if that thing ever happens.
- This is a real technical chalenge - optimization 3dSen VR for the mobile devices. Unlike games with static 3d models, all 3dSen models are dynamically generated in realtime on the fly -> light and shadow rendering are very costly performance-wise.
- Management issue: there is no easy way to distribute keys for existed 3dSen VR users from itch and Steam. And how about 3dSen PC users? Already get headache thinking about it
- Maybe a deep discount at the launch would be a practical solution for all users who are already aware of 3dSen VR.