Ah, see I removed like all hair options except for has hair and does not have hair, as that would be the deciding feature between scenes (where MC would, for example, play with thir hair, push back their hair, or just interact with their skull), just because I didn't want to crowd up the option with a bunch of different hair styles and types (I could think of too many to include in a simple "I'm sitting in the rain and my hair looks like this", so I changed it to "I'm sitting in the rain and it's making my hair wet" or "I'm sitting in the rain with my wet head"): moving forward, though, if the scene would call for some special arrangement of hair (like oh, I don't know, a fancy masquerade dress up ๐) I would definitely go into more detail !! But afaik it should show up as "heavy hair" (ie heavy with water) or shaved for everyone: is that option too vague in and of itself?
I can also add an option to back out of the build a save: oversight !! Sometimes when I'm testing I forget that what's convenient for testing purposes isn't also practical for actual playing: I just never had to back out because I always ploughed right forward !!
Thanks for taking the time to comment, and I'm so glad you enjoyed the update !!! ๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐