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Play: The gameplay is mostly small visual minigames- drag to unzip a zipper or unscrew screws. I adore this kind of game. Mostly I've seen it with cooking games? I don't want to ramble on and on about old flash games again, everyone's tired of hearing that shpiel, but I can say that basically I've played a lot of games like this, and this is the best type: one that actually lets you do the action instead of just 'click and watch the action happen'. The voltage minigame is clever with just the right of challenge, and this might be a weird thing to comment on, but I liked the way it looked alongside my mouse cursor. Idk, something about the sharp pointer interacting with the small squares made me happy.

Aesthetic: The art looks rough around the edges in a good way. I like the way the sleek panel looks contrasting with the more stylized characters. The background and setting take away from the general visuals, but not too much because it's obvious they're placeholders. The character designs are really interesting to me. Do they have names?

Sound: I thought I couldn't get the sound to work, but then the buzz of the buttons almost jumpscared me. Maybe add a noise to the zipper and the screws?.. ^^' I agree with Impy, though, the sounds are very good and the lack of BGM fits the vibe.

Narrative: It doesn't have one yet- I hope there will be one when it's finished! We only have two character designs to go off, but it's already such an interesting setting. 

Horny: Aside from undressing the robot at the beginning, I didn't pick up on much from this game. Did you not just get to it, or is it supposed to be really subtle?

Kink: Again, not picking up on much. Points given for robots, points removed for... where?

Stealth: The subtlety that lost it points in the horny category gains it points here.

Harmony: I think it works very well, what with the minigames and the nice sound, and it'll probably only get better over time. A few more sound effects and maybe something to signify the end of the game are much needed, though, just to help the player out a bit.

Novelty: I like the game concept- not sure what to label this genre besides 'interactive'- and would have loved to see more, but I understand the time crunch.

Final Thoughts: I was a little startled when I hit play and it launched something weird, probably because I haven't seen any game do that before- maybe clarify on the jam page that it launches pretty much a new webpage. It was also 'running with IndexedDB access disabled'? I don't know what that means.

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Love to see a lengthy comment! I'm glad you seemed to enjoy it!

" basically I've played a lot of games like this, and this is the best type: one that actually lets you do the action instead of just 'click and watch the action happen'. "
Same! I'm heavily inspired by horny flash games I used to play and I was always disappointed when they were just slideshows with no real engagement.

"The character designs are really interesting to me. Do they have names?"
Not yet, unfortunately. I'm developing their personalities but they're still just "The Mechanic Girl" and "Unit No. Whatever" in my head.

"the buzz of the buttons almost jumpscared me. Maybe add a noise to the zipper and the screws?.. ^^'"
Sorry 😅 It was almost completely silent but I knew I needed some form of audio feedback for the panels so I was sure to add at least those. Ideally when I update that will be something I address.

"Narrative: It doesn't have one yet- I hope there will be one when it's finished!"
Yup! I intend to have VN style scenes as well as dialogue during minigames if all goes well!

"Horny: [...] Did you not just get to it, or is it supposed to be really subtle?"
A little of both, I plan to have other characters and scenes that go all the way, but I knew I wanted this particular character to have a more subtle/personal vibe. The actual relationship between machine and mechanic itself is the main kink I wanted to display. (I like to place myself in the perspective of the machine, if that tells you anything 😉)

"I was a little startled when I hit play and it launched something weird, probably because I haven't seen any game do that before- maybe clarify on the jam page that it launches pretty much a new webpage. It was also 'running with IndexedDB access disabled'? I don't know what that means."
Yeeah, this was my first time actually exporting a project and the way UE4 does HTML is weird, but I didnt want to make people download such a small project.  When I update it will likely be more fully formed and not be released in this format.