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This was a fun puzzle game! I didn't expect to enjoy it as much as I did. The core mechanic is great and lends itself to a variety of puzzles. I giggled with delight the first time I started moving around as a headless body and hat.

For the most part, the level design and pacing is well done. The new mechanics (hay bales, teleporters) are introduced at good times to keep things fresh, and you get good mileage out of each concept. I particularly liked how I had to have a certain shape in order to use the teleporters. There were only two levels I didn't like as much:

  •  I personally think the first level that uses stacking is harder than the following level.
  • The last level looks messy with the huge number of teleporters. Adding more space could help with this.

The visual design of the character and individual elements is nice, however the scaling feels off. On the first level, I was confused why I couldn't continue walking upward, because the shape and scale of the trees didn't suggest to me that they would block my hat. I actually thought I was running into an invisible wall at first!

The input feels slow and sometimes unresponsive.

The in-game tutorial text is clear in meaning, but needs polishing in terms of appearance. A better font and a background would be great.

The music contains good ideas and matches the wizard theme, but it's too repetitious. I don't think you can get around just simply writing more music, but I have one idea that will help. Right now, the loudest sound is the bell. The problem is, it's the most constant and repetitive, and therefore boring part. By comparison, the melody (changing, interesting) is almost too quiet to hear. If you switch these two volumes around it'll instantly sound cleaner and players can listen longer before getting annoyed.

Overall a cute, fun game only in need of a few bits of polish!