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I'm really happy you liked it! :D

We have a couple of ideas of adding different game modes, and one of them could have tons of Blueprints unlocked so you can craft them at will. :) Thanks for the suggestion! :)

(2 edits)

Other mode suggestions.  Probably some of these should be unlockable:

  • Special heroes.  Heroes start with a specific ranged and weapon blueprint (i.e., in inventory, not in shop) and never receive further ranged/weapon blueprints.  Some heroes also start with unique, re-purchasable blueprints, though such blueprints often have a higher cost after each purchase.
  • Classic Hero (possibly part of special heroes, described above) - No blueprints are available ever.
  • Blue spartan: Every kill changes the weapon into one which is based on the enemy's weapon.  Probably a hassle to implement.
  • Endless run - Camp is available once before the run starts.  Player starts with a bunch of blueprints and essence.  Timed waves are more frequent (i.e., waves which start even if not all enemies are defeated)
  • Last stand - Spartan has only 1 health and cannot earn armor soul points, etc.  Essence gain and blueprint gain are both doubled.
  • No ranged - No ranged weapon/blueprints
  • No melee - No melee weapon/blueprints.  Ranged weapons with at least two charges hold half as many charges (rounding down), but charge twice as fast.
  • Auto-fire - No melee.  Ranged weapons charge faster, but also auto-fires.   Great for those trying to play on a trackpad without dedicated buttons.
  • Auto-fire 2 - Same as auto-fire, but every attack simultaneously fires a melee attack and a ranged attack.
  • Survival - Killing an enemy causes more enemies to be summoned.  Beating a level is time-based.  Killing more enemies if still a good idea for essence and blueprints.
  • Chaos - More/Smaller enemy parties (i.e., more distinct enemy types at once during each level).
  • Double - Double enemies, essence, blueprints.
  • Poor planner - Blueprint is emptied after every level. 
  • Tinder - After each level, two blueprints are available.  Both are free, but player can only pick one (or can skip).  Blueprint-related blueprints do not show up.
  • No Healing - No health blueprints (also no armor, no soul points, etc.), but start with 3X health.
  • Fun mode - Double essence, double blue prints, double health, heal 20HP between rounds.
  • Duel mode - Only one enemy at a time, but enemies are far more dangerous.  All enemies have a couple points of armor and some invincibility frames.

Another mode idea:

  • Vengeance - Start with whatever blueprints you had on last defeat.  Cannot unlock more blueprints .  Cannot play vengeance twice in a row.

Basically, vengeance is for when a player had an especially fun setup and wants just a little more time to enjoy it.  However, probably the player will have trouble getting as far, since they can't get more blueprints (e.g., food).

Some really cool ideas you had there! Thanks for sharing them. :)

I wrote them all down to implement and play around with when we add more content (most likely after the Steam release!) :)