Hey wow, thanks for the feedback, this is really good!!! I'm glad you enjoyed playing!
- Controllers DO work (except stick) in the rebind menu, in config. If not, its a bug :|
- Def agree about the drops, SOMETHING should tell you what everything is, but right now you just kinda guess.
- You get way more ammo now and you start with the pistol too, shotgun got buffed. There's more of a gameplay loop around ammo now.
- Tutorial is super WIP, thanks for the feedback on that!
- Thanks!!!
And super thanks for this movement feedback, we probably tweak it every day
- Thanks for this!!! We were debating keeping in the Megaman style wall climbs for Demoday, because they were unintentional. But after watching enough people play, they really do not belong in this game. The dash jump idea sounds pretty cool! We'll think of a cool way to make walljumps more skillful.
- Thanks! Player slides less for now, and we'll keep smoothing things out.
- I'm glad you could "feel the flow" lol. Yeah, making our player 2 tiles high might've been a mistake, he keeps hitting his knees on everything. First solution we tried was for the player to "crouch jump" everywhere like it was Half Life, but thats weird. Vaulting sounds like a much better solution! I def agree ledges eat all of your momentum and they shouldn't be doing that.
Anyway, thanks for all the feedback! I'll try to leave you some feedback too, someone had mentioned that our game was a clone of yours, so I've had your tumblr open for a few days now lol. Again, this is some great feedback!