You're very welcome.
I'm starting to see how the Firestater for example is more skilled against multiple enemies. I've said my bit, it's on you to try to keep them relatively balanced, even if they're hugely advantageous in different situations. If people are disagreeing about which classes are viable than you're doing pretty well.
>RP explanation
Thanks. This was actually my question at the 32 minute mark I believe. Pretty funny all the goblins yelling right when I was asking a question. So when you say that I spend it on skills, does my main skill require RP? Do any skills (for the fighter)?
>relax explanation
It would be nice if this explanation was in game. Another example of something I was clueless about was "En. Armor +1" Enchanted armor +1??
>colorblind
Your call. I just think a 'make the game look like poo for the current life' is no good.
>charge skill
Got it, so I still need to slash my weapons when using the charge.
>second weapon
I figured this out soon after the video I think. I mostly go with shields.
>getting killed
Yeah. I mostly was trying to get that one juicy bag I think, although now I know you only have one chance for the lootbag.
>slow moving
I think the issue with walking was that it exposed some weird camera jitter.
>Hits +2
Is the text tied to the functional performance of skills/attacks/weapons? This is tricky, but maybe "Max Targets +2" would properly convey that there is a target limit for the charge attack.
One last thing, a single mechanical issue I found that I didn't mention in my playthrough is getting stuck on walls. If I'm walking diagonally into a wall that's behind me, if most of my direction was towards the wall, I wouldn't move. This was rather frustrating when running away and fighting at the same time.