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Thank you Louis!

Let me see if I saw all of them

  • In level 2, there are some depth issues that makes some objects to show behind others, making some platforms to become invisible
  • In level 4, If a ball falls to your head and kills player, player dies but he just keeps stood up with no realistic animation
  • Laser turrets have a weird light at the impact point
  • Level 5 requires more conveyance, also this challenge about pressing the button and moving to the elevator is not liking me anymore
  • Balls are just too weak, they shouldn't break if falling over matter
  • Dying animation should change if falling
  • YES that bloody water bug in which you can dive like a mermaid without dying... that would be a hard one to debug, indeed, sorry for making you loose time on that one
  • In level 6 there is a part you can skip if you just go back from where you came... I wouldn't say this is a bug but it definitely is something I wasn't expecting 

Can you please let me know how long did you take to pass the whole game?

It took me 40+ minutes to completed the game. There are two parts with the most time consuming:

- That one level where I must survive going down with a stone platform while being shot with those laser turrets . I didn't know the laser could destroy matter instantly if I create them after the laser was shot. Took me a while to realize though

- The water level, I keep slipping through matters, sometimes I slipped between matters if I stand too long.

This is pretty much it, other parts weren't that hard, just some bugs but not a big problem.

Thanks for the feedback

  • This is totally a bug, every newly spawned matter unit should have new lifepoints, each unit shouldn't keep anything from previous units
  • I did saw this issue but I think I mastered myself into how to avoid it rather than fixing it :D this needs to be fixed