I love the mechanics of your game! That must be a very complex system, especially in BASIC. Your writing does a great job developing the narrator's character and evoking the settings. You used colors very well to signify who was saying what dialogue. It was tough sometimes to figure out what to do at each moment because of how complex your command system was -- for example, I tried to use the stove in the starting room to make breakfast, or tried to get the saw out of the closet before the closet was open. It really picks up once you get to the town square, however. The "think" command does a pretty good job giving the player a hint at some hidden actions. What if all the interactive items were upper-case? Like DOUBLE DOOR. It took me a long time to figure out I needed to "go" - "double door".
Really great job, Eduardo, developing this immersive system and writing! Keep it up!