I like the art direction with the pixelated games and more detailed reward pictures. A lot of the sprites looks nice but are not integrated into the environment in the best way possible. If there's 4x pixel upscaling happening in a scene, I want to see all the elements equally blocky with pixel-perfect placement to complete the low resolution illusion.
I appreciate the game variety. It's quite ambitious to try to make several functioning minigames, each with its own set of art, code and even a unique intro in a single month!