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(+2)

I gave it a try and I didn't expect to be so involved in the story.

The animations were on point and they complimented the narrative very well.

The concept of exploration and the definition of Ilyon's personality affecting the story were the reasons I stayed until the 'end'.

I was having so much fun exploring that I nearly forgot that I could return to my companion's room to chat. I just returned there because I had missed a code and simply was looking everywhere and went to the companion's room by chance.

Overall, I was surprised by the quality of this adventure.

(+1)

Hi there,

Thanks for giving it a try and taking the time to share some feedback.  I was afraid that some people might forget to revisit the companion's room and tried to make  a "warning" before exiting chapter 3, but I'll try to revisit my approach.  Would it be more helpful if the companion tells the protagonist to go to a certain place once the trust/attraction reaches every +10 milestone?  I could create some conditional call statements for that.  Thanks again so much. <3

I don't know if not talking to the companion has consequences later on. However, what you propose I could see it help me remember to visit the companion room.

I like the idea of the companion suggesting or hinting at their need to talk with the protagonist once every milestone reached.

I'm leaving this small suggestion that came to my mind right now:

Each time the protagonist moves between floors, the system could check for the requirements needed to have a chat with the companion and would warn us once, every time they reach a certain milestone.

I hope this helps in getting an idea.