On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice little game! I have a few suggestions. While it's really not that big of an issue, I think moving the player's health to a separate UI might look cleaner, having it constantly spin around the player can get a little distracting and block the view of enemies occasionally. I also think the controls are a little slidey at the beginning, as more weight is added it's get's much easier to control. I'm not sure if that was intentional, but it was more frustrating than it was challenging. I also felt as if the shop upgrades largely didn't make a difference, and it didn't matter which choice you made, they ultimately had the same effect so the making a decision didn't really feel meaningful.

But other than that, simple and cute visuals! Nice work :)

I agree the UI is pretty terrible, but the UI is the hardest part for me. My last game had basically none, so it is a little bit of an adjustment. That's what these jams are for anyways. The slippery-ness of the controls are terrible too, I agree, but the alternative was to just turn down the max speed (which I was doing gradually anyway) which would make the game much slower than it already is. I think I chose the lesser of the bad design decisions. Also I played your game and it was cool. It handled game balance better than mine (in terms of the guns, anyway. The enemies kind of start spawning at a ludicrous rate). I think post-jam I could make a version of it that has you pick one route to go down, limited to a specific build that can only get better in one way. Almost like the bioshock upgrades, but more linear. Glad you liked it!