There wasn’t a problem with the battle backs. I just have little knowledge of the engine.
Added darker red lines in the bg of cutscene frame 9
Quick fix on cutscene frame 10 where there is a little white spot not coloured in
Quick fix on cutscene frame 12 where there is a little white spot not coloured in
Coloured in overpaint on a cutscene frame 16
Quick fix on cutscene frame 16 and inked in lashes
Went back to a character sprite of the boss because he had 3 spikes on his chest when it should be 2. I made the sprite first and used one of my drawings of him as reference. The drawings for the cutscenes though, have only 2 spikes on his chest so I went back to the sprite and changed it.
Going to make it more immersive by making more bust pictures for the characters. This was actually something that I want to bypass/ not do because of added work but I honestly feel like I have to because I’m somewhat of a perfectionist. Things just need to be close to perfect.
So I made the busts and implemented them into the game.
In battle if you or the enemy dies by a punch you get a zoomed in version of a conversation. It's ok but I wish it would scale to screen. I gotta keep it in though cause I feel like it needs to stay that way.
I will need to do some balancing tomorrow and start on a new set of cutscenes.