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In this type of game, the player often has to switch back to the character he or she was controlling immediately before, but the amount of operation required is high because the switching is one-way.

In addition, when the controlled character goes off-screen, the player's recognition load increases considerably.

All of this adds up to more time spent just manipulating puzzles than worrying about how to solve them, and that's a shame.

I think it would be more intuitive to use two keys to switch between characters in both directions, and base the switching on the character's X coordinate.

Also, since the entire level is large and involves a lot of movement, it might be nice to have a mode where you control everyone at the same time. Or perhaps we should simply shorten the distance we have to travel.

Anyway, it was a well-made and fun game.

(+1)

Thank you for the feedback, in the current build you can switch back to the King by pressing E, I'm tinkering with the controls at the moment and think E for King and Q for minion switching would be ideal and reworking space as Jump as I've also had a bit of feedback about space being unintuitive for switching.
I hadn't thought of the directional switching I think that's a great idea! I'll see what it takes to incorporate that

There is a mechanic to make moving around easier as you can stack everyone on one pig and move that one I have them all spawn in a tower to try and make that quick to pick up but I'm in the process of reworking the tutorial to make it more clear.

I appreciate you taking the time to provide so much feedback, thank you!