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(+2)

Oooooh. This is so nice! I think it goes specially well with games in this same jam, with some tweaks. 

(+4)

Picture this: a dungeon crawler, but with Blind Luck as its main rolling, stamina AND trouble mechanic. The sum is your "roll", but also if you circle a number that has been circled before that is your "trouble roll" and if you're out of numbers to circle, you're too exhausted to keep delving. 

(+4)

I love that idea! I was playing with the idea of triggering something when circles overlap, so I'm glad that you've had the same idea.