I must say that this one was quite challenging in a bit of a floaty, uncontrollable way. The particles and little bounces and friction slides were nice, but the game was quite punishing. I'd suggest either adding checkpoints, speeding up the overall gamespeed with some physics value adjustments, or both. You did a good job of using the jam's restriction to your advantage, however, by making it clear what the goal was and what would hurt you, so kudos for clarity and a clean art style - controlling the arrow felt nice and responsive, but making it longer to make it easier to judge the effect of an angle over large distances wouldn't have hurt either.
I'm not sure if I was supposed to hear sound, but, if there was, I didn't hear it.
Maybe tighten up the controls and make the game a bit more forgiving, I'd say. :)