Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Huh, I thought that procedural generation is a ton more complicated. If you are in doubt, take the humane route, you won’t miss ;)

It won't be very complicated...

I'll just use some PerlinNoise and layer it over another. I hope i can provide screenshot today evening.

Ah, I have just seen it in Discord. I eat my words. What I meant to say is more sophisticated procedural generation than just random noise. For, you see, I’m all hands on sensitive terrain generation 🙄

Of course it's much better with handdrawn maps.

At the moment i think i'll add some hndmade maps as kind of campain. But it really want to concentrate on pathfinding and AI. :)