Day 5 update https://7drlchallenge.wordpress.com/2021/03/13/rainy-day-day-5/
One first concern was how to make combat more interesting. While I still got to add ranged combat, I thought I could spice up melee combat a bit by adding some of the skills from Rodney (inherited from DrashRL and also permeated the design of some of the classes of Ananias). I added the Slash and Backslash skills (pass thru the enemies to damage them), and am still debating which others to include, and tie them to the player’s progression.
Also, a small detail that may greatly improve the player’s experience, I made it so the walls and stairs of the level will be remembered. This is especially helpful when you are on your way back to the surface.
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In order to have a winnable game and a more complete structure, I placed the four Willemite reactors and the flow to destroy them by placing an explosive at their core and returning to the surface. I also changed how the maps are populated, to spread some enemies and include a boss party at the end of each one.
Finally, worked in level metadata and enemies definitions, lots of spreadsheet work.
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