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Thank you so much for playing and all the kind words and feedback you gave! yeah i have seen so many games do the tutorial phase, which can be a good decision to help understand mechanics, but takes away some of the eagerness to play the game, at least for me. so i tried to implement that and am glad that you like that. during playtests, i would get stuck so thought a manual reset button is something that is needed.

Yeah I wasn't able to normalize the diagonal movement, due to some bug or something so i left it as is. The Viking is a bigger character than a bat so i thought it would be better to have a different collider, i guess not lol. I didn't get what you meant by the interaction, if you go close enough to the pillars and interact you would get a response and a way to solve the light sequence puzzle. During playtests, i found that people were rather confused as to what to do and how to interact with objects, so at that time putting the texts and interaction arrow had sufficed, not the best choice but i really didn't had much time to implement something else lol. I see, that way of drawing attention to objects is something i never thought of before and would try implementing in my future projects for sure. Thanks for the advice!

Again I am glad you liked the game and Thank you! :)