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(+1)

indeed, the mechanics are fine but the npc(s) arent... I ll tell you what needs to be fixed, the npc needs to have the same traction as us, i.e., they can be moved as easily as we get pushed around. second, it needs a crash avoidance algorithm, nothing to complex, enough for it to try and not hit you in dee bum and do pit maneuvers every 15 seconds