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Quite interesting idea. It's a clever way to use and teach scales.

Maybe the game could be more clear on which notes can be played, and which can't. It took me a while to figure out what I was supposed to do. It could show more explicitely whoch keys should be avoided, and when the player jump on a wrong one, use a little animation or color.

It's nice to see a game using a system based on music theory, and playing dynamic music on top of that!

Thanks a lot !

I'll try to make it more clear then, and adding something when hitting a wrong key is a good idea :)