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As a fan of 90s FPS games and The Elder Scrolls, I really enjoyed this game.

The katana weapon felt cool to use as well as the other spells, although I mostly used the ranged attack. The music was great for getting me pumped up and bouncing around the arena was really fun. You even managed to get some voice acting in there! 

As for feedback, I felt like the enemy sprites you chose didn't really fit well with what you drew yourself, but it was understandable given the time limit. I also wonder whether the katana weapon should attack a little faster, as it felt like I was taking a lot of hits because of how slow the attacks were.

Both the story and the cutscenes were engaging, and I really like what you did with the ending. Great work!

(+1)

Thanks for playing! I'm glad you had some fun with it.

Yeah, I knew the Freedoom sprites would be mismatched at best. It was 100% a necessary concession to get this done in the time I had available.

I did the voice work I thought was necessary for the story; I would have liked to have had more. Sakura was also supposed to be voiced at least for the overworld section but there wasn't enough time left to get that sorted. I'd really like to do a game with full voice acting but it's just such a leap I don't know if it'll happen any time soon.

The katana is definitely underpowered compared to the magic. I started out with it very fast, but it didn't have the weight to it I would expect from a big two-handed sword. I then slowed it down and it was totally useless, then sped it up to somewhere in between. I think there's definitely room for tweaking here.

The ending is going to lead straight into the beginning of Shattered 2, which I'm really hoping will be an actual thing and not vaporware.