Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Hello, I played this game after my comment on your Public Service game. This game is really a potential for a good text base game which I cannot find alot. Its descriptive, and the story is very intriguing. The sex scene is perfect in its graphic description and I love the game mechanivs combat system, so I would like to talk about some ways I think this game can be improved

If its possible, I wonder if there is a mass ambish scene. It would be cool if we have to fight repeatedly and face multiple enemies. Its also a good place to gain more items and points, while also a possible gangbang scene. This can bring out a new type of enemy and face multiple enemies at once.

Another way to improve is to not bring the protag to the main location, but give him a path. I like the fact we have a location to fight, but if therr are multiple points where we have to fight, it will be more challenging for the players to keep fighting for survival to the next stages

Lastly, I hope that the game may have more class and more enemies in certain location. For now, the contant werewolf fight is nice but if there are like slims, minatour, ghost etc in the same locations, with different battle mechanics, the game will be more promising as there are so many ways to wind and lose.

This comment is my 0ersonal opinion so please do not be stress by it. Keep it at your acceptable pace.  I can wait for the next update for now.

(+3)

Hi, thank you so much for your feedback!

I made a post on Discord a few weeks ago, I don't remember if I made one here as well, but what I was explaining was that while the game was gaining some popularity and I also thought there was a lot of potential, it was one of my first game and the scope was just far too large. I had a very hard time getting the main structure to work, and adding more and more things (encounters, spells, locations, mechanics) was getting increasingly difficult, as my code was very amateur.

I'd say I got better at it, and I have this project to thank for that, but the truth is, this game (at least in this state) is going to be hard for me to work on in the future. I've decided to pause progress on it for an indefinite time, focus my work on Public Service (which has gotten a lot of popularity and has a much simpler structure), and eventually start a new game from scratch using Xes as the main reference.

I am keeping all feedback saved so I can use it for when I get around to making that new game, as I want to make sure I keep all the good parts, so again thanks a lot for your comment!