Play: what the fuck is this (complimentary)(mostly)
I love the base premise. RPG + Pachinko = fun. Amazing idea, looking forward to seeing it get crazy and complicated.
That being said, the controls are odd. It's weird that I have to press an arrow key in order for anything to be selected, instead of an option being auto-selected, it's weird that the enter key is the only action key instead of something more common like z, and the two of them combined makes the game weird and awkward, since the arrow keys and the enter key are both controlled by the right hand and it has to keep swapping back and forth between the two to just do one action. It's also a little difficult for me to understand what's happening, but that could be due to my next problem...
Aesthetic: There is only one thing worse than a game that automatically launches in full screen, and that's what happened to me: a game that launches in windowed mode, but in the top-left corner, with the top bar of the window utterly unaccessible and no way to move the game window to a playable position. Thankfully, you didn't make the window un-resizable, so I fixed it by dragging the corner of the window around until the window auto-snapped to a place where I could hit the maximize window button... Unfortunately, this cut off the dialogue choice windows a bit, so I could only see about half of the option text, and it also cut off ALL of the menus during battle so I had to blindly fumble around. Half of the time when I exited the windowed-fullscreen, it did something normal, but the other half of the time it went back to its top left position and I had to resize it. Resizing the window in windowed mode did not bring anything invisible back onscreen, the existing elements just kind of slid around. I can provide screenshots. The game was almost unplayable.
Aside from window complaints, I find myself wishing there was some kind of graphics during the dialogue, but I understand time and art constraints probably prohibited this lol. The GUI is really stylish, it looks retro in a way some people would complain isn't retro and then I'd call them old. I'm looking forward to more art in the game- perhaps alongside the portraits, you'd consider backgrounds for the main scene? I kept forgetting we were in a forest, my mind put us in a Spla2n Octo Expansion-like setting.
Sound: No music. The little blip sfx during battle are cute, but they did jumpscare me the first time I heard them. I thought this was a silent game, they caught me off guard... T_T
Narrative: There's a lot of narration before it gets to the gameplay. I have to wonder out loud if it was necessary for this early of a prototype? But it's well-written and funny, so I don't mind. Given the vibes and the wordplay, I'm assuming this is a parody of Persona? I've never played it, so I can't speak much on that topic.
Horny: I don't know if I can judge this fairly. On one hand, the sex stuff seems to mainly be set dressing, a replacement for fighting and hp. On the other, I can't see the flavor text everyone else is mentioning, so I might be missing a big contributor to this category...
Kink: Furries.
Stealth: It's not that kind of game.
Harmony and Novelty: The rest of the comment says it all. I adore the premise, but it literally fell apart as soon as I grabbed the controller.
Final Thoughts: Lots of potential, and I was very excited, but it fell flat due to one huge issue. Please please please please please make your game adaptable for different screen sizes. It's very important, even if it's hard. This was barely playable on my computer. :(