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I think it has become less deep, but that's for the better... for the environment this game is going to be played at the sessions have to be short! I'll make another deep game eventually >.>

I'm using Unity. I've gone through a lot to get myself into a comfortable place, though, where I mostly deal in 2d pixel stuff and don't need to worry about all the 3d crap and colliders and events I never want to think about :)