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Would be within the projects best interest to give this landing page a lick of paint. Really not feeling the pull to DL this game based on this page.

Love the menu system carousel, interested in seeing further iterations of this moving forward. 

You have a rather nice aesthetic within the design site, quite surprised to not see the same attention to detail in the actual build. There's a real lack of character that is sorely missed to help build a stronger appeal.

Be mindful of surface types that are designed to impact the players progression. Due to the nature of constructing the scene from the ground up the elements added to the scene that are a form of hazard need to be aligned more tightly to a platform. Currently the player can circumnavigate the threat and recharge the jetpack by mantling on edges of platforms.

Fix platform mantling, right now the capsule collision presents readability issues that feels more like the 3C's model abuses 'pixel perfect jumping' throughout.

Camera!!! Please figure out what this project needs. I've played a few levels to find that the camera isnt not helping reveal the setup. Be very mindful of that and how fast the player flies versus how much they can see. As a player I failed to complete setups due to bad placement. You need to help the player more. Sebastian's level had the smartest camera for what he's investigating.

Consistency!! At this early stage its clear that metrics need to be shared, best practices of setup need to be explored.

2nd jump to jetpack of a wall kick. This, for what ever reason, is not intuitive or completing every time I've tried. Make sure the player is well verse with the mechanic prior to sticking something under them to kill them, please.

GYM exploration. Please use this to experiment with more gameplay scenarios. Maybe lets not get too fixated on 'time taken to complete'. Lets start to investigate what's the core building blocks of what this game is all about.

Final thoughts, yeah, alot more investigations on what makes RoboPill 'pop'. Right now Im seeing process but very rarely excited about the challenge. There's more scope to make full use of that jetpack which as a designer feels woefully under serve on this project. At this stage in development you need to really spark a bit more investment into working out what is fun about this game and build around that,