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so I found why the controller support didn’t fully work and it’s neither Dani’s or my fault.

I use an operating system called GNU/Linux (arch to be specific) and the unity version for linux makes some assumptions based on an older kernel (5.4) while I’m using the latest one available (5.11 now but 5.12 soon).
The problem is that those assumptions are wrong resulting in weird keybinds, this could be solved by using steam as an intermediary layer, but I will try a different driver first.

as for controller it shouldn’t really matter because I’m on Linux (and could even use a PS5 one if I wanted) but I’m using an Xbox one controller (with headphone jack) connected over USB.

again, I’m gonna look into using a different driver or intermediary layer to solve the issues with unity’s broken assumptions.