I love the way it looks and feels!
Some minor things I've noticed from my quick playthrough:
1. Shortcuts for items like the lighter! If you use it constantly, it makes sense!
2. A way to skip "picking up" items animation , it feels like it takes a bit and I've already seen what it is. Love how it's an "aha found it" moment though...
3. I like exploring by skipping the obvious path- it's just a hobby of mine , some players tend to do this I believe (can't be the only one). So that means I found the boat and the little abandoned house before trying to get inside the bunker. Thankfully I figured it out from experience and revisited the abandoned house to get the item/find the body and didn't go back to main road.
4. When examining items I love how you show "character thoughts" like when you check the car and get a "I'm lucky to be alive" message. But! When the equipment appeared in the cafeteria it felt like I wasn't sure if I could use it or even if examine worked. The message was there and E didn't do anything really- dunno just felt weird!
5. I like how the green mushrooms help out the player subtly (or that's what I believe) but they did lead me down the road where I managed to get a "teleport" back , which I found awesome! Not really an issue just to keep in mind :)
6. SO WEIRD driving on the right side of the car. Any chance getting a setting in the game for the rest of the world who drive on the left side? Or too much to ask? <3
7. Audio levelling might need some work too? I could barely hear myself over the coffee maker or the girl for that matter...