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Hi Fernofai, thank you for checking my game! Regarding the controls, there is an Instructions.pdf file with the game archive that covers game controls, and the README.txt file points to the instructions, too.

Also, good point about the full bag, I definitely should add info about that (tip for the other readers: just go to the hatch, enter it, and go back to loot the rest of the valuables).

You can hide only if Vikings are not in your FOV, or if they are unaware of your presence. Color of the player character has three possible shades: white (standing in plain sight), gray (standing on the tile that could be used for hiding, but someone saw you hiding there), dark gray (player is actually hidden). It could be more transparent...

Notes taken, I'll try to improve the mechanics transparency in the next release. Until then, I'll add info to the game page.

I'm glad the game was fun enough that you decided to figure it out by yourself :)

Thank you, for the tips :D didn't realise the other files would be important for the player. Trying it again now... :)

I mentioned this on the itch page, but I really enjoyed this game. It's simple but elegant, and the stealth reminds me of Harmonist. The only issue that I had was that picking up a relic, going into the hiding spot, and then going out does not remove the relic from your inventory. I may be missing something. 

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Hello, I'm really glad you liked it. :)

To stash the loot, you need to press the key for environmental interaction ([Enter] by default), then choose the "go back" option – then, your backpack should be emptied. If that's not the case, then it surely is a bug, and it would be a great help for me if you would send me the save file (basically every '.gob' file from the game directory).

Could you please tell me what version are you playing? Windows / Linux, Tiles / Text?

edit: I can replicate the bug locally too, it's hard to believe I didn't test this functionality! Thank you for your report, I'll publish the hotfix even today.

No worries, glad to help. 

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It's fixed with new version. Also I added some gameplay hints, and made it obvious when the player is actually hidden by changing player icon.

Seems to work great, time to get all those relics...