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This would be one of the few bullet hells that I actually played semi-seriously, so I don't have much of a comparison but I thought it was pretty good. I really liked the coin/credit system wherein you could reset the level upon death with added boosts. That sort of thing really makes the game more accessible, which is great. The enemies and bosses were straight-forward, the story is very functional above everything, which fits well into this game. That's because the everything just flows. It's a game you can pick up very quickly—which means it ends fast, but more levels could surely be added to alleviate that, which I don't think it needs. Now, the difficulty levels are really suited for players with previous experience and the brief tutorial isn't at all suited for the layman, but you can figure most of that out by playing. It feels like a game that is paying homage to its origins, which I think is fine because it feels like the developer achieved the game they wanted to make. You can tell, because it's a good game. Great work!

Thanks for playing! I'm glad you enjoyed the game and liked the flow and story. I did originally have plans for 6 levels instead of 5, but ultimately the time limit didn't allow for it.