Nice idea and nice execution. Some thoughts:
- I like the blue color scheme, and the red color gives a nice contrast.
- I like the font design for the row and column labels. The thickness of the strokes and the serifs give it a nice oomph, reminding me of stone-carved text. (I’m particularly fond of the number 7 with its vertical line and top serif.)
- It’s nice that you maneuver through the field by taking small, calculated steps.
- The levels thankfully don’t try to surprise you with some previously hidden danger.
- As a consequence of the above two points, the game feels fair: if I die, then it’s clear to me why I died, and why it’s my fault.
Some suggestions:
- It should be possible to start the level via keyboard. (If this is already possible, then I couldn’t find out how.) Taking my hands off the keyboard only to make a single click doesn’t fit the rest of the keyboard-centered controls.
- The player figure is a triangle, but most of the time this triangle is somewhat distorted and non-symmetrical even when standing still. I found this distracting. I also think that it doesn’t fit the rest of the game, where everything else has very clearly defined and fixed shape.
- The direction in which the conveyor belts turn the triangle seems counterintuitive to me. I’d suspect the tip of the triangle to show into the direction of the conveyor belt, not against it.