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(2 edits)

Nice execution of the Jam’s theme. The game fells nicely polished. I think the bloom goes somewhat against the 3-color restriction, but that’s probably a matter of opinion.

I don’t like that the game completely captures the mouse. I feel that not knowing the exact mouse position makes the game somewhat awkward to control, as it becomes less clear how much the direction arrow changes under mouse movement. But the level design seems to require such detailed controls. (I think this problem could be mitigated by centering the ball in the center of the screen, and then moving the map around it. In this way, the relative position of the ball and the mouse pointer doesn’t change while the ball is moving.)

Thanks. I think a free mouse would be fine if the camera chased the ball like you suggested, but using a static camera (or even a cinemachine cam) makes a free mouse kind of confusing because it relies on tracking the mouse relative to the ball then. I think a better solution would be if I had made the direction marker more sensitive and have more range for games that needed it, like golf.