Cool game concept, mixing rhythm game and a RPG story feeling!
I really enjoyed the cute graphics (eyes blinking in the tree logs) and the overall game design.
A few things got in the way of this beautiful experience:
- Sound wise, the initial music was very loud and then followed by the gameplay where there was absolutely no sound. Some wind sound effects and eventually footsteps would have added to the atmosphere (I was actually worried I had a bug and relaunched the game to make sure). The instrument samples were not great but that doesn't really matter considering how hard/expensive it is to get realistic sound and feel.
- Regarding gameplay, I originally didn't know why I died the first couple of times. Took me a moment to notice it was due to hitting the edges. Additional feedback and visuals could help (like a sort of miasma particle). Also I found it particularly punitive to roll me back to the very start after hitting the wrong arrow keys in the rhythm game. Usually there is a checkpoint whenever the gameplay changes that much so that the player stays in the same mindset and challenge after dying.
This definitely has a great atmosphere and good concepts! The execution needs some polishing but that's easier to work on than creativity which you have for sure :)
I hope you learned a lot during this jam and you will attend the next ones! Until then, take care!