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(+1)

Cool concept. It's obviously a very niche game, but it's challenging for those of us who have rusty music theory knowledge. I wanted to play it but my brain was not okay with that :P  maybe a way to trick the brain into liking this would be to add a timer of sorts? (The score thing didn't really work for me)

Visually, while the dark green background instantly reminds me of solitaire, it wasn't obvious the cards were stacked sideways in the center area. Maybe giving them a border and making them actually stack? Oh and I will not forgive you for the use of comic sans :(

The game also needed a "reset" button always within reach. How did you test your game without one anyway? :o Did you assign it to a keybind?

Overall an interesting concept! And thanks for providing us an exe (I know it's a bit harder with pygame)

I hope you enjoyed the jam, and I'll see you in the next one!

(+1)

I chose Comic Sans specifically for this reaction, and I was getting worried nobody was going to say anything. Thanks ;)

Thank you for your feedback! Adding some other dimension of difficulty would be awesome. The reset button would be nice now that you mention it, I just always played through it when testing.

You're welcome! Cross plat building is part of why I'm doing jams: to ;make it a smoother process for the same code base.

You're welcome! And with regards to the timer thing, I never meant to say it's too easy! :P Just that it needs an additional incentive to go against the brain's natural laziness.

Also I forgot to mention this last time but I found it really offputting that the visible part of the piano keys on each cards stops at B. I'm used to see things going from C to the next C. The additional "missing" black note helps my brain locate the notes more easily.

Also as an improvement and a somewhat different challenge, what about a version with just the note names themselves, not the visual representation? :)

Take care!