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(+1)

It's not only the fact of despawnig but the players immersion. Let's say one of the enemies decides to follow you through the map then you hit one of these despawn checkpoints while one is on the screen it would be kinda funky to look at. 


But don't get me wrong its definitely something I'll have to look into because this is something that will also effect "Rupture" if I don't study into it a bit more.