Could you explain what you mean by that?
Viewing post in Real Time Combat for GB Studio 2.0 comments
hello, thanks in advance for the wonderful gb studio, well my question is that making my platform game, I put the character that shoots, but it goes through the walls, each shot, the shot is a ball, it does not hit the wall to that I mean, is there a solution so that when the crash the shot disappears, since putting actors eat space, I could use trigers but it eats memory, turned it around and around, since the control is very good and my game has been really good, I look powerless In that aspect.
Oh, well I am not the creator of GB Studio, Chris Maltby is. Maybe ask on the discord server.