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(+2)

The art is there, so is the sound, and you even have some animations. 

However it all feels disjointed.   The combat with the sword doesn't feel that good.

My advice for you next time is for programming, I would suggest half the time should be devoted to the functionality of the game (which you did a great job with by the way), and the other half should be tightening the sound and art all together. Make swords have weight and make enemies feels as if they are part of the world.

(+1)

hey that's for the feedback Kreastricon.

ya I got lost when I tried to spend too much time on other things & overlooked the base mechanic (attack, movement etc...) I'll focus on the basics first next time to make sure the game is fun to move around !