1) this is hilarious and adorable; I especially love Mario's ridiculous noodly arms and the 'bleck bleck' sound. it might be even funnier honestly if the enemies weren't changed, I like the idea of Mario fireballing things into ludicrous gibs
2) you might want to clarify that the mod was applied to the doom shareware wad, cuz people be lazy, and dumb, and I can see them trying the doom 2 wad that's at the top of the list, seeing it's just doom 2, and going "Welp guess it doesn't work"
3) so eventually, the levels will be replaced with Mario 64 (themed) levels? right now at a glance they seem to just be the Doom levels w/ different weapons and enemies
4) how much of this is there right now? I ask not because I want to get it over with but because I don't want to run out of it too quickly
5) most important: thank you for showing me a retro Doom player/frontend that patches in freaking mouselook. I've been watching a lot of Civvie-11 vidoes and kind of getting into retro shooters again. Like a lot of modern shooter players I am completely incapable of playing without it, and it's probably more my incompetence/laziness than it actually being difficult to find, but every version of Doom I've tried has been hardwired in to those awful, awful keyboard controls
overall 11/10 great work
Viewing post in Super Mario 24 - Retro Prototype comments
1) Yeah, I got that same feedback from someone else (@poltergasm)
2) Oh, ye. I forgot that i had to do that. I bundled it with gzdoom so it's easyer for people not-so-techsavy to know what to do with the wad file.
3) Yes. I have a beta version of Bob Omb battlefield and it took so long to make so i just used the same levels as normal doom as the prerelease in the jam.
4) I don't understand the question, Can you rephrase it? I think you mean how much levels there are? If so, It's just the first episode of levels of doom 1. E1M1 (Level 1) through E1M8 (Level 8). I didin't give much thought to E1M9 because it's a secret level, and not much people will get in.
5) You're welcome