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(2 edits)

It's a great plugin, just bought a pro version. 

I met a issue, My game use 2d renderer, On iOS and Android, when I put 2d light and 2d shadow caster in roomtemplate, and try generate a random map at run-time, the 2d light and shadow seems incorrect. But if I try use a pregenerated map or running in unity editor, everything working correctlly.  

 Any Idea?

Hey! There’s a “Material” field in the Post-process config in the generator component. Please make sure to assign the correct material there. It seems like Unity has sometimes problems with choosing the correct default material.

Oh! That did the trick! Thank you!