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(+3)

Awesome job! I really liked the past/present facet of the game. I liked how the Fiery Passion of youth was literally demonstrated in his magic, and as he aged, the magic became much calmer like water. That stuck out to me. The upgrades were cool, I didn't expect the old man to get any! So that was neat.

It played a little sluggish, and the momentum-based movement may have been better switched with a set speed instead. (getAxisRaw instead of getAxis, for example) I did get lost for a bit, and due to the movement issues, it was a bgit of a slog to get un-lost. Maybe more distinct areas/minimap would have been great (time constraints limit these polish-decision, I understand!)

Boss battle music! I'm glad you had a boss. It was easy to run and spam fireballs, almost incentivising you not to use the sword at all the whole game (with the old man even saying how heavy it was) but the intense boss battle music was a nice change. The other songs were a little grating after getting lost, but not too bad. Again, time constraints limit these things. I would have loved more music. Still you had 3 songs which rocks.

Awesome work in a month. Seriously.

Thank you for your comments! I think we spent a little too long working on the concept/story than we did on actually making the game, but  I'm glad you picked up on it.  Originally the team wanted to make both old and young player to have equal portion of gameplay. With the time constraint, they were only able to focus more on the young player.  But I am glad you were able to discover the upgrades for the Oldman, I know that part wasn't super obvious! 

We also weren't sure if we would have boss music, but Jason totally came though with it last minute. :) About that one song getting a little repetitive. Maybe we can beg him for a longer version or maybe just another variation of the theme for the non-combat area. That's definitely not something that was super obvious to the team as they are so use to beating the game quick. 

I'll let other team member comment on your feedback on the movement . :) Mini-map is a great idea and I think very likely something that would be implement if we work on this game more.

Thanks for the feedback on the music.   I had plans for longer and less repetitive music,. 

Definitely something i wanted to spend more time on, but it got put on the back burner while trying to get enough SFX for the game to have some proper personality.  

If we decide to keep going with this game we will definitely tighten up the controls, especially the jumping and overall speed. Sounds like a lot of people got lost so we'll have to deal with that too. We considered a minimap for the jam but cut it due to time. We also plan on trying to add better landmarks to make make it easier to know roughly where you are. 

Thanks for playing!