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First impressions:

I got into my first conversation and all I got was no, no, no, no in response. 10/10 completely accurate.

Suggestions

-would like to see my entire deck when out of conversation

-a tutorial would be nice explaining how conversations work. I muddled through it by just saying no (which I guess is pretty accurate, but still...)

-the first time I got an answer which is not a no (a fun fact), I felt such elation. Unfortunately, the points don't seem to agree (4 vs 6 points for just a no). How do points work again? Could use some balancing.

Nitpicks

-default resolution is too small for the game.

Bugs

-UI blocks the right of the board, even in fullscreen resolution. Can't rotate my cards.

Conclusion

Overall, I see potential in the concept, and while I don't usually like CCGs this one was interesting enough for me to try out. Some QOL changes would be nice

First impressions:

I got into my first conversation and all I got was no, no, no, no in response. 10/10 completely accurate.

Suggestions

-would like to see my entire deck when out of conversation

-a tutorial would be nice explaining how conversations work. I muddled through it by just saying no (which I guess is pretty accurate, but still...)

-the first time I got an answer which is not a no (my partner played a fun fact), I felt such elation. Unfortunately, the points don't seem to agree (4 vs 6 points for just a no). How do points work again? Could use some balancing.

Nitpicks

-default resolution is too small for the game.

Bugs

-UI blocks the right of the board, even in fullscreen resolution. Can't rotate my cards.

Conclusion

QOL is a concern. I think some design work is still required to fully flesh out the cards system,  because right now they seem pretty self contained within each 'family'. Overall, I see potential in the concept, and while I don't usually like CCGs this one was interesting enough for me to try out. Looking forwards to seeing your next project.