Oh, huh, thank you! All I'm storing is character unlocks and high scores across sessions. Do you happen to know if there's a way to do this that won't trigger this?
Viewing post in Pogue Thacker, Rogue Hacker jam comments
Not sure what of this is most suitable:
- If there’s no server backend needed, maybe hosting the part which uses local storage somewhere under the
itch.io
domain? - Not using a frame but just a link to the game so that the URL bar shows
v6p9d9t4.ssl.hwcdn.net
. - Instructing the Chrome/Chromium users to allow 3rd-party “cookies” (and hence also 3rd-party local storage) for exactly and only the site
v6p9d9t4.ssl.hwcdn.net
by doing the following:- Click on “Run game”.
- Click on the lock in the URL bar.
- Choose “Cookies”.
- Switch to the “Blocked” tab.
- Select the
v6p9d9t4.ssl.hwcdn.net
entry. (This entry doesn’t show up before you have clicked on “Run game” at least once.) - Click the “Allow” button.
- Click on “Reload”.
- Click on “Run game” again. Should work this time.
The latter is how I got it running with Chromium.
EDIT: Another possibility is to just directly open https://v6p9d9t4.ssl.hwcdn.net/html/3493339/pogue%20(1)/index.html