Thanks for playing!
The map definitely has some Halo CE vibes; I think the textures I use have a lot to do with it. The sword being too weak is a known issue; I'm planning to tweak it, although other factors will make it more desirable in Shattered 2. I might increase the reach as well; I am hesitating because it's already longer than the sword should physically be (although there might be a bug in the code).
I generally err on the side of forgiving when it comes to difficulty in jam games; I know people are coming from all kinds of skill levels and genres.