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Thanks for playing!

The map definitely has some Halo CE vibes; I think the textures I use have a lot to do with it. The sword being too weak is a known issue; I'm planning to tweak it, although other factors will make it more desirable in Shattered 2. I might increase the reach as well; I am hesitating because it's already longer than the sword should physically be (although there might be a bug in the code).

I generally err on the side of forgiving when it comes to difficulty in jam games; I know people are coming from all kinds of skill levels and genres.

the sword's strength is fine, it is the reach, but if that is where you are going with the design, the other features cover it pretty well for me, I can see challenge in having to skillfully engage the enemy, though I am better a console shooters, so it could still be me.