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(1 edit)

this was great! I didn't beat it, I got to the third?? bonfire and then couldn't get up the ladder w/o getting cheaped by enemies. weirdly, I had the same two complaints with it I had with the other Dark Souls demake: I want more feedback on when an attack has killed an enemy (and preferably for an enemy I've beaten to not be able to hurt/kill me during the awkward second or so after I've killed it and the game actually erases the sprite) and I want a shield, it just doesn't feel (as much) like a Souls game w/o a shield. 

I really loved how this had me kiting enemies off of ledges and into terrain they couldn't pass through rather than fighting them fair because I didn't want to risk my precious, precious health by getting close to them, just like in a real Souls game

e: I don't know if you're developing this further at all, but if you are please let me know if you ever need help w/ English language localization, I am by profession a writer and would be happy to assit