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(+1)

Population tracking is a little more abstract in 2.0. Individual people aren't tracked, instead there are abstract "pops" that each represent several people (families, maybe). So there won't be children, per se, but I do like the idea of schools. I've noted it down for future thinking on.

Off the top of my head, I could see schools as a double edged sword. On the one hand the population is more educated, more productive, and can probably do more advanced things (better ships, more advanced architeture), but on the other hand they might get restless and demand more freedoms or luxuries. That would be an interesting choice to present to the player.

Thanks!

(2 edits) (+3)

The way I imagined it was schools working a bit like barracks/training grounds, turning regular citizens into scribes, that would then go on to garrison administrative buildings and provide various bonuses. But to work they'd require a papyrus/parchment/clay tablets industry, and the scribes might demand pig meat or somesuch.

Rather than educating the general population, I think it's more realistic for the time period to create an upper class of educated nobility. And it makes sense, after all, educating your farmers and miners has poor returns on investment. It's more efficient at that tech level to just have educated overseers.

It might also be easier to code nobility/scribe pops with special demands than to track the education level of regular citizens.

(+3)

Also a good idea. I think offering both options would be ideal, that would give the player the ability to shape their society. Do they want a more Athenian democracy or a Egyptian style caste of scribes.

Granted Athens is a bit anachronistic, but I like the idea of allowing the player to mould their society.