Performance and launching was fine for me.
Skybox is pretty and the rocket launch screen shake was good.
There isn't much gameplay here besides working out what you're supposed to do (something very simple) very quickly. Not great design: punishing the player for being confused when dropped into a new environment won't go down well.
BUT. With a bit more prompting you could develop this into something more substantial. Having the current level as an introduction to a series of progressively more challenging puzzles could work very well. Just need to take the pressure off when the player's first learning how the game works.