Seeing those new triggers that got added to the editor has got me very excited to work on more events and dialogues. However, I had been thinking about a couple of scenarios I couldn't work on because of the tool's limitations, and when I saw the new 'DateTime' variable, I thought I finally had the means to get where I wanted to get with my creations. Unfortunately for me, 'DateTime' is limited to weekend, weekdays and seasons. I would like to know if there's currently a way to set a specific date as a trigger condition for a dialogue/event, or if you ever intend to add that to the editor. Something as simple as picking a day of the year would already be huge, since we could get really specific with special dates like Christmas and New Years, but being able to set a specific day of the week (e.g.: an event that only triggers on Fridays), or a specific day in general (such as a dialogue that could only be triggered on February 5th of 2037) could make things even more interesting.
Also, I would like to know if some of the legacy triggers will be reimplemented in a usable way in the future. Some of those are just what I needed for some scenarios I had in mind.
Viewing post in Mod support: editor link and documentation
Okay, I'll probably add more datetime conditions
For the legacy ones - you can only use them for events, not dialogues. And also they're very specific, here's the actual code for them: https://pastebin.com/4eC3d6a3
Also, this is not implemented in the editor, but you can actually check for any policy, not just dating. You'd have to look up policy IDs in policies.json and manually edit your dialogues.json or random_events.json file
And while we're at it, here are all custom conditions https://pastebin.com/kFDw6KBS