Yeah, that is the plan. I'm generally not a fan of defining the failure condition on pbta moves too much. I'd rather leave things up to the GM though I guess in some instances some "interpretable" circumstances are interesting.
- Like: If this fails, you suffer harm. You have a mechanical consequence but you can still interpret the hows and whys of that.
- Not like: If this fails, your gang despises you and abandons you.
I think this openness is especially important for the more basic and frequently used moves. If you have a rare and one-off move it's more acceptable to define what the failure state is, I feel. But if you do it on basic moves then things always move in a very similar way.