Hi, came here to ask a similar question. (Great game btw, I rarely sit down and read an RPG book from beginning to end before my intent to run it).
I would really love a better example of the battle sequence, in part because the language in the book implies all clocks need filling but don't showcase how a battle would be waged or which actions would affect said clocks. Also while the raising of levies and their quality would be an important part of the narrative, I am uncertain how to deploy these resources in play mechanically. I feel battles, however rare, would be quite pivotal and essential to the story, and a play-by-play example would really bolster my confidence in running these scenarios.
Keep doing what you're doing!